Programming Paradigm: Object-oriented Programming



Programming paradigm OOP. Content table. Programming paradigms. Introduction to OOP. Object-oriented programming – As the name suggests uses objects in programming. Characteristics. OOP concept Class. Class The building block of C++ that leads to Object-Oriented programming is a Class. A Class is a user-defined data-type which has data members and member functions. Oop concept class. Oop concept object. An Object is an identifiable entity with some characteristics and behavior. Oop concept object. Oop concept encapsulation. In normal terms. Oop concept abstraction. Data abstraction is. Oop concept polymorphism. The word polymorphism means having many forms. Polymorphism is extensively used in implementing inheritance. Oop concept inheritance. The capability of. Oop concept inheritance. Dog, Cat, Cow can be Derived Class of Animal Base Class. Literature. Herbert Schildt C++ from the Ground up. Thank You.
Object-oriented programming – As the name suggests uses objects in programming. Object-oriented programming aims to implement real-world entities like inheritance, hiding, polymorphism, etc. in programming. The main aim of OOP is to bind together the data and the functions that operate on them so that no other part of the code can access this data except that function.
Class: The building block of C++ that leads to Object-Oriented programming is a Class. It is a user-defined data type, which holds its own data members and member functions, which can be accessed and used by creating an instance of that class. A class is like a blueprint for an object.
A Class is a user-defined data-type which has data members and member functions. Data members are the data variables and member functions are the functions used to manipulate these variables and together these data members and member functions define the properties and behavior of the objects in a Class. In the example of class Car, the data member will be speed limit, mileage etc and member functions can apply brakes, increase speed etc.
An Object is an identifiable entity with some characteristics and behavior.
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